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Characters

Yuna
Lulu
Tidus
Rikku
Auron
Wakka
Kimahri


Legendary Weapons

Nirvana
Godhand
Caladbolg
Masamune
Spirit Lance
Onion Knight
World Champion

BOSS FIGHTS

Sinspawn Ammes
Geosgaeno
Klikk
Tros
Kimahri
Sin (Fin)
Sinspawn Echuilles
Lord Ochu
Sinspawn Geneaux
Oblitzerator
Chocobo Eater
Sinspawn Gui
Extractor
Spherimorph
Crawler/Negator
Seymour/Anima
Wendigo
Evrae
Isaaru
Evrae Atlanta
Seymour Natus
Defender X
Biran/Yenke
Seymour Flux
Sanctuary Keeper
Spectral Keeper
Yunalesca
Sin (Left/Right Fins)
Sinspawn Genais
Overdrive Sin
Seymour Omnis
Jecht  
 
 


 


 


 


 


 


SINSPAWN GUI

HP: Head: 4,000 (800), Body: 12,000 (800), Arms: 800 (500)
AP: Carried Over
WEAKNESS: None
STEAL: N/A
DROP:


  One of the toughest battles thus far can be much
easier if you've already learned a few important abilities.
Start off with Lulu, Wakka, and Yuna on the battlefield.
Occasionally, the head will begin to move. When this occurs,
counter the impending attack with any long-range attack
or spell. If you elect not to do so, be prepared to use
Yuna's Esuna spell to reverse the effects of the boss's
Venom attack. Attack and cast spells at the creature's
head, and keep pummeling it until it dies and turns grey.

  After eliminating the head, switch to a new strategy
by bringing in heavy hitters like Auron and Kimahri.
Eliminate the boss's arms first, since they will deflect
any attacks to the body. If Lulu knows any second-level
spells, she can eradicate an arm with a single casting.
Make sure you rotate in all the characters, so that
everyone recieves the massive AP award. The arms will
regenerate every third turn Gui takes, but the battle
ends once the body is defeated.


SINSPAWN GUI - 2

HP: Head: 1,000, Body: 6,000, Arm: 800
AP: Head: 48 (72), Body: 400 (600), Arm: 37 (55)
WEAKNESS: None
STEAL: N/A
DROP: 6 Lv. 1 Key Spheres

  Yuna awakens to find Seymour holding the revitalized
sinspawn at bay. In addition to the boss's massive reduction
in HP, the maester's powerful black magic and plentiful MP
make this battle simple. One casting of Fira should
eliminate the monster's head. Destroy the arms with magic
and piercing attacks. Yuna should stand back and heal the
two men. Also, cast Seymour's black magic on the body.

  AP is finally awarded after this battle. Provided
that all the characters were used in the first battle,
everyone should gain several sphere levels. You should
also recieve six Lv. 1 Key Spheres.